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Simple Wellness

A meditation app designed to help users reduce stress & enhance their overall well-being

​My Role

​UX Researcher & Designer

​Team

Amber Marsman

Michelle Nguyen

​Thanh Lam

​Tools

Figma

​Google Docs​​

​Timeline

Sep - Dec 2023

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​Background​

In our current smartphone-dominated world, where these devices are integral to both work and leisure, the development of meditation apps is steadily gaining traction as they provide a valuable resource for stress relief and overall well-being. The flourishing meditation app industry has established a prominent role in modern society, reflecting the widespread acknowledgment of meditation as a highly effective method for addressing stress, anxiety and procrastination.

​Problem 

Users are encountering difficulties in accessing meditation content. Despite the abundance of meditation resources available on the internet, in books, and through physical meditation educational institutions, the development of meditation apps continues to grow in popularity. These apps provide a convenient solution for users seeking to reduce stress and enhance their overall well-being. Users require user-friendly apps to optimize their meditation experiences and access content that accommodates their busy lifestyles.

​Defining The Problem

How might we create a meditation app more accessible to working professionals with little time to dedicate to their personal wellness?

Proposed Solution

Simple Wellness is a meditation app that enhances the usability and accessibility of mental health content. With this app, users can control when and where they access services, tailoring the type of service to meet their specific requirements at any given moment.

​Discovery

Research​

Competitive Analysis

We have analyzed Headspace and Calm to gain a better understanding of the market and identify opportunities for improvement. This study provides knowledge for the Simple Wellness app to differentiate itself in the market and create the best solution for users.

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Conclusion

We identified key features for a meditation app, including sign up/log in, personal profile, meditation library, player features, personal progress, push notifications, and payment options.

​Define

Target Audience

  • People who are between the ages of 25 and 55, working professionals with little time to dedicate to their personal wellbeing, due to both time and cost restraints. 

  • Patients and Healthcare Providers

  • People With Sleep/Stress Disorders

  • Wellness Enthusiasts and Facilities

Persona 

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​User Journey 

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​Design

Final Prototype

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Final Prototype

Here is the final prototype. You can check out Simple Wellness experience on Figma by clicking the button below!

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​Conclusion

This project was immensely enjoyable, involving the creation of a meditation app from inception to completion—a realm I had not explored previously. The journey of conceptualization, design, and implementation was not only educational but also provided insights into the dynamic intersection of technology and mindfulness practices. As I reflect on this experience, I am excited about the potential impact that technology can have on enhancing well-being and fostering mindfulness. 

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